![]() ![]() I would suspect "stumbling" achievement (hit monster with traps 100 times) to be some major lag cause. i would expect medium performance boost from this.Ĥ) i was too lazy to check how exactly are achievements handled but some achievements are checked with every trap hit and having 4 traps with 600 hits / sec hitting 1000 monsters each means 2400000 achievement checks per sec :) and heck if you lag really bad the the numbers may be even greaterĪround 30 different achiements are checked on each kill. not too sure but i thing there will be only a very small performance increase due to this.ģ) force chain hit (red) gems to search for additional targets in square rather than circle. id gladly watch circles if that would improve the framerate. disable tower projectiles animation or limit those to around 10 per second. the downside of it is that if some monster dies the rest of those multiplied shots would be wasted.Ģ) drastacally reduce visual effects: replace monsters with simple circles of varying size (for swarmling/reaver/giant). i honestly think this would boost the performance ny quite a bit. but after all the distance checks and armor reduction the damage would apply multiple times. in this case i would suggest to merge the shots and limit the amount to 50-100 "unique" shots. and i guess some people may push even further. My traps can deal > 600 hits per second in the end game. Imo some things can be done to improve performance at the cost of some number accuracy:ġ) merging gemshots: currently each tower/trap shot is independant - each shot checks for target and if gem has red component it checks EVERY monster on the map to see if its in range of the original target. you can check resource monitor if you want. Turbulence - increased maximum damage for all gems +40% at level 10.Wotanii, gemcraft cs uses all cores and has 12 threads.Radiance - increased range for all gems +20% at level 10.Recharge - increased firing speed for all gems +24% at level 10.Resonance - increased minimum damage for all gems +32% at level 10.Prismatic Gem Mastery - increased range, damage and firing speed for gems with all 8 base components +30% at level 10.Pure Gem Mastery - increased range, damage and firing speed for gems with one base component +40% at level 10.Dual Gem Mastery - increased range, damage and firing speed for gems with two base components +60% at level 10.Piercing Explosions - increased maximum number of monsters hit by a gem bomb explosion +4 at level 10.Stunning Explosions - all gem bombs have a chance of shocking targets 32% at level 10.Violent Explosions - higher gem bomb damage +50% at level 10.Splash Mastery (red) - higher splash range, increased maximum number of hits for gems in traps +24% range/+3 hits at level 10.Armor Piercing Mastery (purple) - higher chance of reducing armor level +24% at level 10.Poison Mastery (green) - higher poison damage +40% at level 10.Slowing Mastery (blue) - target becomes slower +50% at level 10.Shocking Mastery (cyan) - more chance of shocking target +40% at level 10. ![]() Bouncing Mastery (lime) - higher chance of bouncing shots, higher chance of bouncing shots for gems in traps 60% at level 10.Mana Gain Mastery (orange) - more mana stolen per hit +50% at level 10.Critical Hit Mastery (yellow) - higher chance of critical hit, more range and charging speed for gems in traps 60% at level 10.Each mastery gives up to 2 starting gems of the matching color, with increased grades for higher levels a grade 2 and a grade 3 at level 10.Forge - decreased mana cost of creating and combining gems -24% at level 10.Replenish - more mana replenish over time, more mana and score gain per monster kill +50% replenish/+40% gain at level 10.Readiness - faster gem socketing 60% faster at level 10.Armor - decreased monster banishment cost -30% at level 10.Trap Specials - increased specials power for gems in traps +20% at level 10.Traplayer - decreased mana cost of traps -60% at level 10.Towerbuilder - decreased mana cost of towers -50% at level 10.Flexible Pool - decreased mana cost of Mana Pool spell -20% at level 10.Focus - more initial mana +210% more initial mana at level 10.Enhanced Pool - more maximum mana +100% max mana at level 10.Maxing out a skill requires 36 points to max out all 28 skills, the player will need 1008 points, meaning they need to hit over level 200. Skill point cost per level, starting from 1, progresses like this - 5, 4, 3, 2, 2, 2, 3, 4, 5, 6. ![]()
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