![]() ![]() ![]() So, it’s still tactical… but it’s all about getting to agree with others.’ All the resources, opening doors… it’s more of a social experiment in many aspects. ‘It’s only your plan, you don’t have to deal with anyone else. ‘Single-player will probably be a bit more tactical and strategic,’ explained de Waubert. We brought the subject up to de Waubert and Faguet, who were quick to assure that the game is tailored for both single-player and multiplayer, adding that your approach is quite different depending on how you’re playing it. Though de Waubert and Faguet don’t completely rule out the possibility of it being incorporated later. Dungeon Of The Endless had multiplayer too, but whereas it felt like an afterthought, we get the sense that you’re almost expected to play Endless Dungeon with other people… which makes the lack of cross-play (with so far no plans to add it post-launch) a tad disappointing. Perhaps the biggest difference is the new twin-stick shooter gameplay, which is both more dynamic and more suited to Endless Dungeon’s heavier emphasis on multiplayer. Rather than trying to reach the surface of a hostile planet, your cast of ragtag heroes are trapped on an abandoned space station and must work their way down through its various floors and escort crystals in order to progress and escape. Despite a similar premise and nuggets of lore here and there, that long-time fans of the studio’s Endless universe will appreciate, this isn’t a direct continuation of Dungeon Of The Endless. One thing we were told early on was that Endless Dungeon is not a sequel. ![]() It clearly resonated with a lot of players because after returning to more traditional strategy fare like Humankind, the studio is now launching a spiritual successor entitled Endless Dungeon. The end result may be truly unique or a jarring mess, luckily Endless Dungeon is the former.Ģ014’s Dungeon Of The Endless, a hybrid of rougelike, tower defence, and turn-based strategy could have easily suffered that fate, but Amplitude Studios’s ambitious efforts paid off, creating one of the more imaginative rougelikes out there. Mashing three or four genres together will certainly make a game more unique but having multiple, disparate, elements makes it very hard to ensure they complement each other. While there are plenty of games that marry two different genres, to create a one-of-a-kind experience, you rarely see a studio try and go beyond that. GameCentral checks out an early build of Endless Dungeon to see if its niche blend of rougelike and tower defence can win over new fans. They’re often obscured by lighting effects and the way their colors blend into the environment.Endless Dungeon – not quite Dungeon Of The Endless 2 (pic: Sega) My biggest gripe about the combat is that enemies are often very hard to see. Your task is building the most effective turrets and defensive structures for the enemies at hand. Like all tower defense games, enemies come from a variety of directions. Each room has tiles on which you can build a variety of turrets, shields and health regenerating stations. In addition to exploring the levels for treasure chests, breakables, and resources, you’ll be engaging in wave-based combat. You need to build defenses around the crystal back in one room, as your squad advances forward. Each section of the station you clear allows you to move the crystal forward. You’re also babysitting a bot that holds a precious energy crystal. Your task is to move from one section of the ship to another, inching ever closer to the core of the station. In Endless Dungeon, you control a team of three heroes, shipwrecked aboard a labyrinthine space station. ![]()
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